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- Hello everybody!
- Here are some theoretical suggestions about the wallcollision detect
- and AI. I don't know ho that is doing the wallcollision detect, but I
- think one smart idea would be to use an pzycological 2d map of the 3d
- map (ofcourse there might be stairs that puts you in another
- elevation, but then it┤s just to have 2d maps of every elevation) and
- let the 2d map and the 3d map co-exist so when your player moves in
- the 3d he also moves in the 2d map and therefore you can use the
- walls etc in the 2dmap as the collision detect. If you use this
- system I also think that you can do the enimies smarter by doing some
- "simple" "pacman code" to let the enemies know where you are.
- Ok, I really don┤t know if these theoretical suggestions work for
- real and if it's hard to code, but hey they are just suggestions!
-
- Cheers
-
- Sebbe Gustin
-
-